Decent...
Nothing exciting.
Music was good.
HitTest controls were horrific. Possibly the worst hitTests i've ever seen in a game. I'd be clearing it by a good cm and it still thinks i touched it.
Decent...
Nothing exciting.
Music was good.
HitTest controls were horrific. Possibly the worst hitTests i've ever seen in a game. I'd be clearing it by a good cm and it still thinks i touched it.
Decent....
Decent. Black and white with the world actually being colorful isn't to innovative. Also, it was really short. Usually for these style of games it takes me like either an hour to beat or i have to look up a guide. I beat this one in 2 minutes...
Everything was straightforward. Try having the player think a lot of the things out next time.
Nice game.
New ideas using two different avatars. I like how sometimes involved switching really fast. The last level was all about timing. Took forever to get it right.
Very nice job btw. Keep it up!
Very nice design!!!
I'm getting sick of reading the reviews saying that theres no point or something stupid like that.
This was a very well designed game. The people's movement wasn't based on simple speed but rather the difference between the position of the mouse before and after moving.
Another cool thing this allows you to do is set the fps to 120. Since the game isn't based on time you're free to use the highest fps possible in your game.
Very nicely done. 10/10 5/5
Good idea...
But was kind of lacking. Other games have done this before and this is nothing new. Other games have gone online with this, have had more high speed action, have done so much more with this genre that this is nothing great.
Possibly the only plus to this was the graphics. Decent job while keeping the framerate up.
SO AWESOME!!!!!!!!!!!!
Dude, I loved being a beta tester for this game. And now that it's finally out you can showcase the world!!!!!!!!! Anyway, yeh, great gameplay. Jumping was a very nice touch. And yeh, you know my views on this game. ^_^
Hugely dissapointing.
I mean, dude, comon. Copied freakin devil may cry?? Atleast come up with your own ideas for guns. I mean comon... the worst thing of all I think was the horrible follow up on an otherwise good game. The idea was nice, and there, but poor follow through on the programming. The graphics took away from the gameplay and made it to laggy to get the full thrill of the game.
Another thing that bugged me was the enemies blocking. 1, it drains your style guage (another copy from DMC) and it just kept pushing you back. The attacks were spammable and didn't reflect a true game. All you did was mash attack, switch between up/down/nuetral attacks and switch swords. Your style meter rises like crazy.
Things you think would be stylistic weren't and often took away from your style meter. Also, poor follow up on the enemies.
Only reason this gets a 3 and not a 0 is because i like dmc but you did not do it justice.
Cool but...
Didn't they make a C++ to Actionscript converter that automatically does this? I think they did it with Quake and it went right into actionscript and worked perfectly in flash. I don't know if thats what you did but yeh, good job.
Anyway only 7 because i never really liked doom. It was a good movie though.
Age 35, Male
Pennsylvania
Joined on 3/16/08