Pretty cool but...
I think it needs music or SFX. Would have made getting through it a lot more enjoyable.
Pretty cool but...
I think it needs music or SFX. Would have made getting through it a lot more enjoyable.
Sick Game!
I love this game! The style is incredible and the game play smooth. For those of you who say the game is too choppy or anything along those lines then you are a sad soul indeed. I've played this game a lot and have found virtually nothing wrong with it.
Very nicely done, keep it up!
Awesome!
Simple but effective gameplay. Nice difficulty curve. Also, new idea. Very nicely done.
Also, next time zombies swarm the earth, tie yourself up to a pole. They won't come after you. ;D
So Old.....
Okay... where to start.....
First off, the game's storyline makes no sense at all. The guy apparently has 4 different ships for no reason meaning he has no specialty in any of the ships and just spams whatever the hell he can get his hands on. Not only does the story not make sense, it's completely filled with plot holes and yadah yadah yadah, dont care. Story sux, plain and simple.
Next up, game play. Moving was okay, which if it wasn't i'd have to castrate you with an iron rod. Shooting with the first guy was simple enough, although it lacked the overall power of a gun. His special as well was lacking because there was nothing to it. It was just a big red line that came out the front of his ship... Ifrit was a good idea, but in no way useful at all. His flamethrower was extremely underpowered as well as had no range at all. His special as well was lacking in all shapes and forms. All he did was throw a bunch of balls out of the... i don't even know... In fact, all the specials besides bowie's seem to come out of nowhere.
Now then, Duck... What kind of a name is duck. It's freaking gun is way underpowered. Shoots straight, narrow, goes through shtuff... Not useful at all. Its underpowered in the sense that it doesn't hit every1 you aim at. ALSO, WTF AT HIS SPECIAL!!! All he did was shoot a little bit faster for a short amount of time. As a matter of fact, Ifrit and Duck are supposed to be medium difficulty. They were many times harder than the game play of the first guy. See, I don't even care enough to remember the names of the crappy ships.
Bowie.... omg... so easy. Ridiculously easy. Just run around tanking all damage and picking up random health drops. His special just ripped apart everything on the screen and didn't give a challenge at all.
Anyway, overall it's been done before... much better in fact. This game was very limited in what it could do. It lacked in many aspects of the shooting genre. I suggest actually expanding upon and working on this game instead of just sending a crappy ship out there to battle wave after wave of crappier ships.
Okay, i'm done ranting. This was a bad game and the only thing keeping it alive is the nostalgia behind such games as these. I suggest really thinking over what you made and improving upon it.
K, now i'm done. So, now that you've read all this you're probably just going to hit the abusive little X right over there. You all know what i've said is true, and if you think I'm wrong, guess what? I don't care. Screw this game, I've wasted enough time over it and need to get on my life.
(Too bad there's no refunds for time or else I'd sue the hell outta you)
Sorry to find you didn't like the game, and I'm also sorry that you're trying to insult me when trying to give me some criticism. I don't really care about people not liking the game, but I do care when people try to make a review personally insulting :/ I'm going to go over every thing you've said by paragraph.
I didn't know that storylines were important to games. Many games that you've given 10's to in the past have had no story whatsoever. I included a very loose story with no meaning whatsoever to try and get people interested, and so I could include voice acting as a vehicle for a little bit of humor, and to have it so I could have vocal instructions in game. The story wasn't meant to be serious and wasn't meant to be the best thing in the world, or even in the top 50%. But I guess it's my fault for putting a storyline in the game in the first place :/
That's why the first guy was listed as the hard ship. The first ship (Norlet) has the strongest special in the game, a huge laser that does a good 20 damage or more a second. Ifrit had no range because that was the way his ship was designed. The lack of range made up for the firepower the ship had, it could deal out more then 2x the damage per second of Norlet, at the cost of range. The balls are explosives that do massive damage, and are best used on bosses/ mini bosses because they're hard to aim. Hell, I even listed the pro's and cons, AND the specials of each different ship in the ship selection menu. They reload pretty quickly so it shouldn't have been hard for you to experiment to find out which ones worked well in which situations.
There are plenty of enemies that come out in straight lines that the duck is able to pick away easily. If you're not hitting everyone you aim at you must not be aiming well, because the hitbox for the duck is pretty damn big. Because the duck's shot go through enemies, and they do massive damage to long enemies, shooting faster is good against bosses and larger enemies in general, and can help you get out of situations when his usually slow shot is too slow to be useful. I got a lot of beta testers on the game, even paid people on FGL to review the game and I found that the difficulties that are chosen for the ships best represent them. Sorry you don't feel the same way.
That's why Bowie is the easy ship. Didn't you read the difficulties?
Actually, I'm lead to believe I'm the first person who's created my game. I tried to be as unique as possible with the ships, and I'm pretty happy with the result. I worked on this game for a good 4 months, expanding upon the idea, going over each ship and trying to get the game to look just right with my artist. I've thought over everything I've done and thought it over again and hired other people to think it over for me and this is the final result.
And no, I'm not going to the X.
Cool
Lol, funny. Nice custom sprites.
You people need to get over the fact that its just a comedic parody. Wah wah, they put monks in cages.
Overall its a cool concept. Difficulty increases a lot with the same simple gameplay. Good job.
Meh...
Pretty bad...
Sure you have nice graphics and everything... woohoo, but that isn't enough at all to make up for the bad gameplay. I expected this to be something that you had to develop combos in and actually use style to gain those points. Instead I found myself mashing the attack button while mashing the switch sword button to flatten the entire stage. Even with the constant sword swiping going everywhere and the random shots that I fired from my shotgun just to throw em off their guard it would take a good 3 minutes before you would even beat some of the easiest enemies.
Also, you have released these games before, correct? I notice little to no difference between the gameplay of each. You even recycled the monsters from previous games without adding anything new to them.
Also, your *cough* attempts *cough* at making gameplay upgrades such as the backflips, rolls, and wallruns didn't do much to make up for the fact that THEY DON'T DO MUCH AT ALL! The only time I ever found myself using them was in the tutorial at the beggining of the game which I regret doing because even a 4 year old could figure out the right moves to beat the game.
And as other people have said, the controls are pretty shotty. Alot of times it does not even recognize the buttons that I'm pressing, that or the coding is bad and doesn't let me press that button at that time. Alot of times you would find yourself attacking some guy in the wall while another spawns right behind you. What do you do? You try to turn around and attack. Instead though you keep attacking at the wall while the newly spawned enemy waltzes up behind you and has enough time to admire your brutality against his so called brethren before attacking you and throwing off your entire combo.
As a side note, this will probably get reported as abusive commentary, but before you do click that neatly placed little X to the right there I ask you. Do you really review these games deeply and thoughtfully, or do you just throw a ten out there and say WOOHOO, SLASH SLASH, POW POW, I R THE GREATEST AT SLAYERING.
K, I'm done ranting, go ahead, press the little abusive X right there ------------>
Very nice!
Finally something new and clever appears on Newgrounds. It's been a while since something really innovative has come along. The only downside is the shortness of the game but it is impressive nonetheless.
thankyou :] and dont worry. there is more to come :]
Annoying....
At first it was a good idea. I could put aside the crappy camera turning which ruins the game. Then it got a little more complex, good ideas there, difference in gravity. Ok, i can deal with that.
Then it's just like you went crazy with your newfound knowledge of controlling a movieclip's momentum... Honestly, nothing in this game was new or exciting at all.
Some levels were decently designed but confusing. Which brings me to my other point. Alot of the levels were guessing about where you were going. I would suggest having your action cam zoomed out a little bit more to see more of the level. Also, with the batteries, try drawing like... a little green line in the background to show which field they're going to affect.
Nearly all levels were completed by just trial and error which is a really bad game play quality. It reduces the amount of actual skill or logic required to complete a level and reduces it to just go everywhere till it works.
So to sum it all up, the idea has been done many times over before. The coding is nothing out of the ordinary and seems to be able to be done by somebody who just learned flash. This actually reminded me of my first little game when I first got flash. Also, the graphics are nothing to brag about. Not only did it look crappy, but it made the game lag which is just horrible. That's like adding gasoline to a fire.
Overall, not deserving of the front page.
Decent..
Art and style was good and the animation was smooth, but the attacks they were doing didn't even seem at all like actual kicks or punches somebody could do.
Sound was pretty epic I must say though.
The difficulty was just impossibly easy. It wasn't a challenge at all. If you're doing a fighting game, go all out and make more characters, or try to add variety. The thing with fighting games now is most likely it has already been done, now it's about doing it better than somebody else could.
Very Well Made!
Very intuitive. Requires a lot more thinking than a lot of other puzzles out there.
Age 35, Male
Pennsylvania
Joined on 3/16/08