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Cha0tic221

17 Game Reviews w/ Response

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Meh. Feels like you're just doing this for money. It's a very very easy "game" to code and yet you attack us with ads and pleas for Facebook advertising. You say it's the only way to make a full game? This wouldn't take longer than a week. The only thing that's actually good about it is the artwork. Not impressed.

OONi responds:

We apologize if you felt spammed. We do want to make a living off of this, eventually, so we have start somewhere!

Looks like a penis.

Just buttons... 1 because the ending was funny.

Little-Rena responds:

You look like a penis.

Decent but...

The glitches make it unplayable. Especially falling through the ground....

Torrunt responds:

I thought the falling through the ground glitch was very rare but apparently not... I also thought i would have fixed it in the v1.1 update but apparently not... D: No idea what's causing it and i have never had it happen to me. I'll try and find and fix what's causing it.

hmmm

It's kinda fun and decently a new idea.... not exactly the definition of "Innovative" since it means new and exciting. Basically you just skullfucked the left button into making us redo a level until we get it right only using the right arrow button.

I found the hittTests to be a little bit off and those who program in AS know what i mean. You just used the generic "Box" hitTest to see whether or not you're.... hiitting which chauses problems in rounded graphics games. That's 1 thing that just really irritated me and I thought was rather careless.

Regardless, it was decent and had me occupied for about 10 mins.

Skellus responds:

Well, I hate to say that you are on a bit wrong track here. Yes, each object has a rectangle for its "collision mask" but one thing is that I am not using the HitTest and second is that each collision mask is smaller than the graphics. So you can touch all enemies with edges of the player's "fur" and not die.

Not bad

Few glitches here and there but pretty good for a first try. Better than some of the first tries i've seen around.

If you want some actionscript hints or anything feel free to message me:

Darkdude110@hotmail.co.uk

Mindem responds:

Thanks. Maybe i will :)

Nice job!

The only downside is that there were only 6 options. Seems like you could have done a lot more with your animating talent. Pretty cool letting us choose though.

Nice job!

PuffballsUnited responds:

I felt like I ran out of ideas. I didn't want any of them to be too similar. The sequel will have a lot more choices!

So Old.....

Okay... where to start.....

First off, the game's storyline makes no sense at all. The guy apparently has 4 different ships for no reason meaning he has no specialty in any of the ships and just spams whatever the hell he can get his hands on. Not only does the story not make sense, it's completely filled with plot holes and yadah yadah yadah, dont care. Story sux, plain and simple.

Next up, game play. Moving was okay, which if it wasn't i'd have to castrate you with an iron rod. Shooting with the first guy was simple enough, although it lacked the overall power of a gun. His special as well was lacking because there was nothing to it. It was just a big red line that came out the front of his ship... Ifrit was a good idea, but in no way useful at all. His flamethrower was extremely underpowered as well as had no range at all. His special as well was lacking in all shapes and forms. All he did was throw a bunch of balls out of the... i don't even know... In fact, all the specials besides bowie's seem to come out of nowhere.

Now then, Duck... What kind of a name is duck. It's freaking gun is way underpowered. Shoots straight, narrow, goes through shtuff... Not useful at all. Its underpowered in the sense that it doesn't hit every1 you aim at. ALSO, WTF AT HIS SPECIAL!!! All he did was shoot a little bit faster for a short amount of time. As a matter of fact, Ifrit and Duck are supposed to be medium difficulty. They were many times harder than the game play of the first guy. See, I don't even care enough to remember the names of the crappy ships.

Bowie.... omg... so easy. Ridiculously easy. Just run around tanking all damage and picking up random health drops. His special just ripped apart everything on the screen and didn't give a challenge at all.

Anyway, overall it's been done before... much better in fact. This game was very limited in what it could do. It lacked in many aspects of the shooting genre. I suggest actually expanding upon and working on this game instead of just sending a crappy ship out there to battle wave after wave of crappier ships.

Okay, i'm done ranting. This was a bad game and the only thing keeping it alive is the nostalgia behind such games as these. I suggest really thinking over what you made and improving upon it.

K, now i'm done. So, now that you've read all this you're probably just going to hit the abusive little X right over there. You all know what i've said is true, and if you think I'm wrong, guess what? I don't care. Screw this game, I've wasted enough time over it and need to get on my life.

(Too bad there's no refunds for time or else I'd sue the hell outta you)

Skeik responds:

Sorry to find you didn't like the game, and I'm also sorry that you're trying to insult me when trying to give me some criticism. I don't really care about people not liking the game, but I do care when people try to make a review personally insulting :/ I'm going to go over every thing you've said by paragraph.

I didn't know that storylines were important to games. Many games that you've given 10's to in the past have had no story whatsoever. I included a very loose story with no meaning whatsoever to try and get people interested, and so I could include voice acting as a vehicle for a little bit of humor, and to have it so I could have vocal instructions in game. The story wasn't meant to be serious and wasn't meant to be the best thing in the world, or even in the top 50%. But I guess it's my fault for putting a storyline in the game in the first place :/

That's why the first guy was listed as the hard ship. The first ship (Norlet) has the strongest special in the game, a huge laser that does a good 20 damage or more a second. Ifrit had no range because that was the way his ship was designed. The lack of range made up for the firepower the ship had, it could deal out more then 2x the damage per second of Norlet, at the cost of range. The balls are explosives that do massive damage, and are best used on bosses/ mini bosses because they're hard to aim. Hell, I even listed the pro's and cons, AND the specials of each different ship in the ship selection menu. They reload pretty quickly so it shouldn't have been hard for you to experiment to find out which ones worked well in which situations.

There are plenty of enemies that come out in straight lines that the duck is able to pick away easily. If you're not hitting everyone you aim at you must not be aiming well, because the hitbox for the duck is pretty damn big. Because the duck's shot go through enemies, and they do massive damage to long enemies, shooting faster is good against bosses and larger enemies in general, and can help you get out of situations when his usually slow shot is too slow to be useful. I got a lot of beta testers on the game, even paid people on FGL to review the game and I found that the difficulties that are chosen for the ships best represent them. Sorry you don't feel the same way.

That's why Bowie is the easy ship. Didn't you read the difficulties?

Actually, I'm lead to believe I'm the first person who's created my game. I tried to be as unique as possible with the ships, and I'm pretty happy with the result. I worked on this game for a good 4 months, expanding upon the idea, going over each ship and trying to get the game to look just right with my artist. I've thought over everything I've done and thought it over again and hired other people to think it over for me and this is the final result.

And no, I'm not going to the X.

Very nice!

Finally something new and clever appears on Newgrounds. It's been a while since something really innovative has come along. The only downside is the shortness of the game but it is impressive nonetheless.

turtlesoup4290 responds:

thankyou :] and dont worry. there is more to come :]

Visually appealing, yes

overall gameplay no.

It just seems like a spam clicking game. I thought that for the arrows you have to make the hand point that way but it seems to explode anyway even if you don't. The squares... what do you do for the squares??? All your little instructions say are enable/disable scrolling.

The only thing cool about it was the particle effects. Changing _rotation on a single movieclip based on it's position isn't hard. Overall I give this a

2/5 and a 5/10

AsianSpark responds:

I'll make it better next time.

Uhh, fun but I found a glitch

Amazing concept and I thought it was hilarious. But on the endless staircase level (forget the name) I uhm.. walked outside of the staircase and was just floating on air...

Nutcasenightmare responds:

Darn, I thought I fixed that glitch. Thanks for telling me!

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